![]() Sometimes browser installs–particularly if they don’t come from the original source–will carry assorted toolbars as options. When you install, make sure not to install additional toolbars inadvertently.In today’s world of automatically updated browsers, this step isn’t completely necessary, but starting fresh is still the best approach. Uninstall your existing version and do a fresh install.This process involves tidying up several different aspects of your browser. In this case, however, that means something a little different than the norm: In hardware benchmarking, of course, you want a clean install of the OS, but with Web browser testing you also need to make sure that the browser itself is clean. The last thing you want during a benchmark run is to have your system burp due to a DNS error or some other network-related problem.Īs with any performance testing, you’ll want a clean system. I’m not talking about raw bandwidth, but rather reliability. One important note: For benchmarking, you need a robust broadband connection. HTML5 Benchmark runs through a side-scrolling shooter game level, purely testing performance in this style of game using HTML 5. This one is also based on an actual HTML 5 game, and the author admits on his blog that Impact “tests one very specific use case: smooth running games rendered with the element.” The third test is the Impact HTML5 Benchmark. Of course, the way code is compiled and built will differ, and some custom code is necessary for a browser to run on a particular OS or hardware platform, which can affect performance. Since Chrome and Firefox run across many different operating systems, you can use them to test performance across those platforms. What is cool is that we now have a way of benchmarking across multiple hardware platforms, albeit with some caution. I’ll be focusing on desktop browser performance here, but bear in mind that performance in, say, Chrome running on an Android tablet with a power-efficient GPU and ARM processor will be different than on a desktop system with a discrete GPU. Which platform? Is your intent to benchmark browser performance, or hardware? Are you running on a desktop system, a laptop, a tablet, or a phone? All of these questions will help to determine the type of benchmarks you’ll want to run. The Mac OS incarnation of Apple’s Safari, for instance, runs better than its Windows kin does (not a big surprise).Īs you begin to consider benchmarking, you need to ask yourself a few key questions. In addition, the same browser may behave differently on different operating systems. For example, Futuremark’s Peacekeeper browser benchmark bills itself as mainly a JavaScript benchmark, but it makes use of HTML 5 canvas and video in its test. ![]() The other main problem is how existing benchmarks work: For the most part, they test somewhat different things, so you need to run several to get a clear idea of how well your browser will perform. As a result, applications use only some pieces of the standard, if any. ![]() Part of the problem is the relative immaturity of the platform–HTML 5 is still an emerging standard, after all. Performance testing can sometimes be a bit of a black art, and with Web browsers the situation is even worse. What HTML 5 currently doesn’t have is a built-in standard way to handle 3D graphics. These new elements are specifically designed to make it easier for Web developers to present and manage multimedia content. ![]() Some of the important new features in HTML 5 include canvas rendering, tighter integration of SVG (scalable vector graphics), and video and audio tags. The standard is still in flux, however, and the World Wide Web Consortium hasn’t finalized it yet. HTML 5 is an ambitious extension of HTML, incorporating an array of features. The current set of Web browsers–Chrome, Firefox, Opera, Internet Explorer, and Safari–support assorted standards, including HTML 5, the latest version of HyperText Markup Language. For example, you can have Google’s Chrome browser on Windows, Mac OS, Linux, and Android devices. But browsers are not the same as hardware platforms–rather, they function as virtual environments accessible from a variety of platforms. Contemporary browsers are much more than just a window into the World Wide Web: Browser developers have turned the software into sophisticated application platforms in their own right.
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